Aug 30, 2009, 06:05 AM // 06:05
|
#181
|
I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
|
Quote:
Originally Posted by r0bert8841
I am here for the keeping HB alive petition. Even if our Fan Base is Small the ones that HB are very very dedicated and many of us have 100s if not 1000s of hours under our belts. How can you just take that away from us?
|
I wonder how many /roll, /rock, /paper, and /scissors that translates to.
|
|
|
Aug 30, 2009, 06:18 AM // 06:18
|
#182
|
Krytan Explorer
Join Date: Dec 2006
Profession: W/
|
I'm sort of confused about your plans with the commander title, like will you be able to add both a commander statue and the new title statue to the HoM? And you said that the commander title will count towards the kind of a big deal title track but in order to count toward the kind of a big deal title don't you have to max the title which no one has done for the commander title yet and i doubt they will be able to in a month.
|
|
|
Aug 30, 2009, 06:25 AM // 06:25
|
#183
|
Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
|
TA, HB gtho.
I welcome our sealed deck overlords.
|
|
|
Aug 30, 2009, 07:42 AM // 07:42
|
#184
|
The Hotshot
Join Date: May 2006
Location: Honolulu
Guild: International District [id多]
|
HB is niche enough that keeping it in play probably won't be cannibalizing sealed TA population.
|
|
|
Aug 30, 2009, 07:52 AM // 07:52
|
#185
|
So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
|
Forgot to welcome Robert Gee to Live Team, he sounds like a match for Linsey . Re-reading the devnotes, I realise how HUGE the work undertaken by the Live Team is, in terms of actual development I mean. Automating a process long after the process has been in place is no easy task and I'm sure it'll allow the Live Team to be relieved of a lot of boring manual work. And the change of tone of the devnote is an excellent indicator of things to come (GW2).
|
|
|
Aug 30, 2009, 08:14 AM // 08:14
|
#186
|
Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
|
As I posted in the TA section..
The sealed deck should have replaced HB alone, leaving TA intact (though possibly with some skill fixes). The charm of TA is that it was the best format next to gvg; a format that needed far less planning and organization but was almost just as competitive. Making the most of one's bar, adjusting one's bar if needed, using it to its full potential and in perfect coordination with your team mates' bars for the bars complemented each other - that's something that wont ever be possible in a sealed deck where one cant choose their own bars and is hence limited to a rigid selection of possibilities. Or at the very least not to the same extent.
Sealed decks like costume brawl can be FUN for a while, but they can't ever be competitive or be as rewarding as TA used to be for the very same reason - because they are sealed, because there one really doesn't have a choice but to keep on playing the same thing over and over again. The arena had SO much potential, but all of it was wasted and disregarded through the past years, until it was finally finished off when anet implemented HB - that ladder should have been implemented in TA, you silly, silly people. It would've been SO GOOD if only you took better care of it and separated it from RA years ago - I mean, not like one loads into goddamn HA coupled with another TA team after 10 wins in TA. There is NO rational argument behind RA loading into TA after 10 wins - it is but poor decision making.
Along with this..
Quote:
Originally Posted by Foe
This about sums it up
TA was never as popular as tombs or gvg and its no less dead or alive than it ever was, population has just scaled down with the rest of gws.
Linseys stated rationale wreaks of a cumulative "QQ i cant win in ta im mad". The language used "degenerative meta"...lol. Watch todays MAT.
The TA metas and GVG metas have always been pretty damn similar, more so than tombs or ab.
Your telling me nerfing shove spike is relevant to competitive gvg?
Sealed deck sounds fun but wtf? Smiters Boon the new Aegis and add some more incentives to ta. All they ever had to do was add an aesthetic extension of epeen like an emote or cape trim and ta would have been very popular.
Its also hilarious reading the official post in Riverside littered with "omg sweet now they cant use their unfair wiki builds" as if now is there chance to strike or some other nonsense.
Prediction: The masses descend upon sealed deck, get farmed by the same people that farm them everywhere else. Something must be wrong with sealed deck. The new format will be amazingly fun
|
TA might be in a bad state atm, but far from deserving to be removed for mere convenience...leaving it as it is won't hurt anyone, you guys have missed your chance to add a ladder to it, emotes and remove its connection from RA long, long ago, so at least let it RIP you vultures.
Also, to all those who qq because they get farmed by the regular TA teams and cannot make a decent run - that won't change even A BIT in costume brawl. You are still just as bad - you will still get farmed just as much. If you think it's only an issue of builds that let you be farmed up to now you are VERY wrong. So do not voice your opinions if they are completely irrelevant to start with.
Last edited by urania; Aug 30, 2009 at 08:23 AM // 08:23..
|
|
|
Aug 30, 2009, 11:04 AM // 11:04
|
#187
|
Guest
|
Quote:
Originally Posted by urania
Also, to all those who qq because they get farmed by the regular TA teams and cannot make a decent run - that won't change even A BIT in costume brawl. You are still just as bad - you will still get farmed just as much. If you think it's only an issue of builds that let you be farmed up to now you are VERY wrong. So do not voice your opinions if they are completely irrelevant to start with.
|
So TA should stay on for the sake of a handful of regulars and a couple dozen more title farmers?
I've always wanted to do more TA, but every time I manage to persuade some friends to join we end up failing miserably, people get discouraged and never return. The skill level of the regulars is simply too high compared to the amount of players available, there is no way new players will ever get a footing in that arena without being severely masochistic. Outside the matches against ra leftovers you're almost exclusively fighting a gimmick or "the regulars". No, I don't think losing to karla's crew is the big problem, the gimmicks are. Is anyone even denying that TA(outside of HB) is the most degenerate meta? Blockways, unbeatable shove, hexstacking. There is no way you can make a build to counter all that with only 4 bars available.
Some scream for a revert of aegis, like that would solve the problem with shove. Now all you need is a ranger who can reliably interrupt 3/4 cast shove. Yeah, and where do you find all these rangers? I obs gvg a lot and let me tell you all the rangers in the top guilds miss these casts ALL THE TIME. (I mean not literally all the time, but quite often) That's fine. The problem in TA is that missing shove means something just died. While this might be a good solution to you top dawgs, do you think this is a fair entry threshold for newer players? Of course not, any fresh blood to TA get quickly ushered out or pick a gimmick themselves. "Abuse a gimmick, be a top tier player or GTFO"-arena is a joke arena.
Anet has shown no love for TA. (Well they did nerf SoM which was absolutely shockingly nice) If they don't have the resources to make a few skill balances to this arena it's better off dead. Put it out of its misery. I'm sorry karla, I like the TA concept but it's been suffering for too long now and deserves a remedy. It's like taking a pet to the vet and being charged with an operation that's way too expensive. What do you do? You pick the cheaper shot.
|
|
|
Aug 30, 2009, 11:18 AM // 11:18
|
#188
|
Academy Page
Join Date: Nov 2006
Location: Good ol' England
Guild: Jinju Crew
Profession: A/W
|
Quote:
Originally Posted by Mr. Undisclosed
I wonder how many /roll, /rock, /paper, and /scissors that translates to.
|
Players that genuinely enjoyed the format didn't roll...I don't think anyone did rock,paper,scissors why? ROFL Don't assume because a bunch of players turn up on double points weekend and start rolling that is what all players do everyday.
|
|
|
Aug 30, 2009, 01:01 PM // 13:01
|
#190
|
Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
|
rawr's mAT winning build sums up all the problems plaguing TA (r/a abuse, mantra mesmers with humility, stance mo/w's etc) pretty nicely. Guys, we ought to delete gvg, for its beyond "balancebility" and has degenerated to a degree where repair is no longer feasible.
I vote gvg be replaced by a 6v6 sealed deck with: defy pain power attack mending wammos, signet of judgement monks, cripshot rangers and so on and so fort. Who's with me!
Quote:
Originally Posted by Sankt Hallvard
So TA should stay on for the sake of a handful of regulars and a couple dozen more title farmers?
I've always wanted to do more TA, but every time I manage to persuade some friends to join we end up failing miserably, people get discouraged and never return. The skill level of the regulars is simply too high compared to the amount of players available, there is no way new players will ever get a footing in that arena without being severely masochistic. Outside the matches against ra leftovers you're almost exclusively fighting a gimmick or "the regulars". No, I don't think losing to karla's crew is the big problem, the gimmicks are. Is anyone even denying that TA(outside of HB) is the most degenerate meta? Blockways, unbeatable shove, hexstacking. There is no way you can make a build to counter all that with only 4 bars available.
Some scream for a revert of aegis, like that would solve the problem with shove. Now all you need is a ranger who can reliably interrupt 3/4 cast shove. Yeah, and where do you find all these rangers? I obs gvg a lot and let me tell you all the rangers in the top guilds miss these casts ALL THE TIME. (I mean not literally all the time, but quite often) That's fine. The problem in TA is that missing shove means something just died. While this might be a good solution to you top dawgs, do you think this is a fair entry threshold for newer players? Of course not, any fresh blood to TA get quickly ushered out or pick a gimmick themselves. "Abuse a gimmick, be a top tier player or GTFO"-arena is a joke arena.
Anet has shown no love for TA. (Well they did nerf SoM which was absolutely shockingly nice) If they don't have the resources to make a few skill balances to this arena it's better off dead. Put it out of its misery. I'm sorry karla, I like the TA concept but it's been suffering for too long now and deserves a remedy. It's like taking a pet to the vet and being charged with an operation that's way too expensive. What do you do? You pick the cheaper shot.
|
Well, I'm sorry to pop your bubble, but the regulars obviously have the advantage of having more experience, knowledge and skill than newcomers do. However, you shouldn't forget all these regulars used to be newcomers just like you - the only difference is they stayed, perhaps they proved to be especially talented at a certain class so they could stand out more from the new comer crowd, but it still took quite a lot of time for these regulars to get there. It is absolutely the same in gvg, so it is very pointless to give that as an argument in favor of deleting TA, because then we'll be best off if they just completely delete gvg, ta and hb and leave us with AB and HA alone.
As far as shove is concerned, its been proposed often enough that the smite extra damage be dealt with, but that was before aegis and heart of shadow took the already gay build over the line. And considering nothing was done in the past, they just dont care enough to fix it - despite the fact it abuses the 8 min limit and the maps to the limit.
For the rest of the problems you're experiencing, read my first paragraph. I can fully understand what you mean, but that's just how pvp is like. Also, I think the most degenerate arena was, is and always will be HA.
I'm sorry, Sankt, but with the arguments you have provided, they would have to delete gvg too just to be fair. TA isnt harming anyone; its a game format as old as the game itself (unlike HB...), so i see this attempt as a huge "crime" against GW. Obviously, only new staff could come up with something as outrageous as this.
Last edited by urania; Aug 30, 2009 at 01:37 PM // 13:37..
|
|
|
Aug 30, 2009, 01:42 PM // 13:42
|
#191
|
Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
|
I love the idea of openness and have been begging for it for a while...and I like several of the other ideas...but something about this note scares me.
Automating events (they didn't already do that?), removing TA and HB in favor of a format where they don't have to worry about skill updates, content updates being more frequent (and I would guess, much much smaller)....all of that just sounds like we're prepping GW1 for it's death. It sounds like we're setting up GW to be almost self-sustaining, so that we can move on to GW2.
Look...I'll buy GW2 and probably love it...but for the next 1-2 years, I would like to enjoy a game that isn't just being maintained. I would like to enjoy a game that is actually having real work put into skill updates (every 2 months? Really? Can't wait to see what "degenerate metas" take over in a model like that), real work put into content (are we seriously not getting a content update? This is what we get? A promise?), real work put into events....not that we've seen that in a while, etc.
I love the ideas, I love the new approach to openness, and I love that you've added another dev....but all of this seems really dangerous (and no, I'm not afraid of change).
Oh, and RIP Xunlai Tournament House. You may not be dead yet, but we all know that they're not going to invest time in it to fix you when they can easily say they couldn't figure out the problem.
*long-winded sigh*
|
|
|
Aug 30, 2009, 01:42 PM // 13:42
|
#192
|
Guest
|
Quote:
Originally Posted by urania
rawr's mAT winning build sums up all the problems plaguing TA (r/a abuse, mantra mesmers with humility, stance mo/w's etc) pretty nicely. Guys, we ought to delete gvg, for its beyond "balancebility" and has degenerated to a degree where repair is no longer feasible.
I vote gvg be replaced by a 6v6 sealed deck with: defy pain power attack mending wammos, signet of judgement monks, cripshot rangers and so on and so fort. Who's with me!
|
I think you missed the part about me being positive about TA. As a 4-man arena I see it as a nice alternative to gvg when you don't have the manpower to form a full team. I would much rather Anet nerfed shove, r/a's etc and toned down all hexes slightly. But as Linsey just said they don't have the resources, and they never did if you look at TA historically. (Again with SoM as the exception)
You know you are wrong about the gvg comparison with regards to balancing. The whole game is balanced around gvg. Gvg = Guild Wars. The fact that the recent update gave birth(not very surprisingly to anyone but the Anet balancer I guess) to r/a garbage does not mean gvg is not the center of balance. I'm sure the r/a will be short-lived(that is 2 more months till next skill balance). Anet judged Aegis(basically only used in gvg) to be too powerful and altered its functionality. By removing a possibly over(?)powered skill from gvg it totally ruined TA. Do you see where the focus is?
But I don't know.. I like you karla so maybe you should be allowed to continue in TA as it is now. It's not like its costing Anet resources to just have it linger on. It's a bit of an embarrassment to have such a degenerate arena though.
Looking forward to the sealed deck-thingie. Costume brawl has always been my favourite.
|
|
|
Aug 30, 2009, 02:06 PM // 14:06
|
#193
|
Lion's Arch Merchant
Join Date: Jan 2008
Guild: Myst
Profession: A/
|
Quote:
Originally Posted by HawkofStorms
http://guildwars.wikia.com/wiki/Game_updates/2005_June
Not really instanceskiller. Skill balances were NOT that frequent. Rose colored glasses and all. In fact, when they started doing them monthly, skill balances was actually more consistently done. For the longest time, the only changes to skills was to fix bugs. Very few values were actually changed for a while when the game was new. And the first time a skill actually got its functionality changed completely only happened like 1 year ago.
And really, yes it is a PvP centered update, but PvE already got a huge update earlier this year with the 4th anniversary stuff.
|
ah ok thx for clearing that up hawk and i think i forgot to say welcome rob to the gw team i am however, still not hugely overwhelmed about the upcoming update though i guess i could give the sealed deck pvp thing a try.
|
|
|
Aug 30, 2009, 02:11 PM // 14:11
|
#194
|
Pre-Searing Cadet
|
Quote:
Originally Posted by Mr. Undisclosed
I wonder how many /roll, /rock, /paper, and /scissors that translates to.
|
Obviously you don't play the format at all.
The /roll, etc. only came from people in very low ranks who wanted fast commander. Those who genuinely like the format don't do any of it. Obviously you DON'T play the format at all... you just went in on double weekend, saw people doing the emotes, failed epicly, and said "PLEASE DELETE IT!!!."
You have to get over the learning curve to get in the high ranks in HB. Most people stop before they "finish" the learning curve, which is why the player base is sooo small.
|
|
|
Aug 30, 2009, 02:20 PM // 14:20
|
#195
|
Desert Nomad
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
|
As fun as HB was when I didn't run into someone who wanted to /roll or whatever you do nowadays and then they just left....I'm not really gonna miss it at all. (And no I didn't just play on weekends/Zquest days.)
even though I rarely TA, I will be sad to see it go a bit.....but not that much XD
So They are trying to make everything automated so they have more time to work on other things? Sounds good to me, I just hope it doesn't have a lot of kinks.
|
|
|
Aug 30, 2009, 02:30 PM // 14:30
|
#196
|
Forge Runner
Join Date: Apr 2006
Guild: vD
Profession: Mo/
|
Quote:
Originally Posted by Sankt Hallvard
I think you missed the part about me being positive about TA. As a 4-man arena I see it as a nice alternative to gvg when you don't have the manpower to form a full team. I would much rather Anet nerfed shove, r/a's etc and toned down all hexes slightly. But as Linsey just said they don't have the resources, and they never did if you look at TA historically. (Again with SoM as the exception)
You know you are wrong about the gvg comparison with regards to balancing. The whole game is balanced around gvg. Gvg = Guild Wars. The fact that the recent update gave birth(not very surprisingly to anyone but the Anet balancer I guess) to r/a garbage does not mean gvg is not the center of balance. I'm sure the r/a will be short-lived(that is 2 more months till next skill balance). Anet judged Aegis(basically only used in gvg) to be too powerful and altered its functionality. By removing a possibly over(?)powered skill from gvg it totally ruined TA. Do you see where the focus is?
But I don't know.. I like you karla so maybe you should be allowed to continue in TA as it is now. It's not like its costing Anet resources to just have it linger on. It's a bit of an embarrassment to have such a degenerate arena though.
Looking forward to the sealed deck-thingie. Costume brawl has always been my favourite.
|
How can it be an embarrassment if they dont care about it to start with? How can you say that they don't have enough resources to do something about it if they are willing to sacrifice resources (and obviously they still have some left) to take on a task such as creating a completely new arena with completely modified maps is? Come on.
Just a thing about costume brawl...it's kool and all until you face synchers . And until the first week is over.
Also, I know the balancing never depended on TA and that despite the fact MANY broken gimmicks from past and present were/are first abused in TA before moving over to gvg - so one could say TA is a good indicator of what gvgers should brace themselves for in the future. But i guess that's not a reason enough to at least take a look at it.
Last edited by urania; Aug 30, 2009 at 02:32 PM // 14:32..
|
|
|
Aug 30, 2009, 03:11 PM // 15:11
|
#197
|
Krytan Explorer
Join Date: May 2008
Location: Hrvatska
Profession: N/Me
|
Quote:
Originally Posted by Terra Jim
But at least they are doing it now and telling us too beforehand.
|
Yea,,they are doing something that is normal in the MMO industry...
How great.
Anyway the Sealed Deck isnt that bad of an idea,but I dont think it will be popular for too long.
|
|
|
Aug 30, 2009, 03:57 PM // 15:57
|
#198
|
Ascalonian Squire
Join Date: Aug 2005
Location: Indianapolis
Guild: Through The Eyes Of The Dragon [eyes]
Profession: W/
|
Stupid.
Getting rid of hero battles instead of trying to fix or tweak it is the dumbest thing I've seen this company do so far. And thats a pretty long list of stupid things too. So what most people don't care about it? most people don't care about presearing either. Why not get rid of that too? Many people want R3 commander to add it to thier HoM and take that to GW2. I, like many others, have yet to achieve R3. I was in no particular hurry as I always just assumed HB wasn't going anywhere. So now the grind begins. Thanks alot anet. Quick question, do you ever wonder why no one EVER has anything good to say about your company?
|
|
|
Aug 30, 2009, 04:13 PM // 16:13
|
#199
|
Krytan Explorer
Join Date: Jan 2007
Guild: Club Of A Thousand Pandas [LOD大]
Profession: Mo/
|
Quote:
Originally Posted by Roland Of Ka Tet
Getting rid of hero battles instead of trying to fix or tweak it is the dumbest thing I've seen this company do so far. And thats a pretty long list of stupid things too. So what most people don't care about it? most people don't care about presearing either. Why not get rid of that too? Many people want R3 commander to add it to thier HoM and take that to GW2. I, like many others, have yet to achieve R3. I was in no particular hurry as I always just assumed HB wasn't going anywhere. So now the grind begins. Thanks alot anet. Quick question, do you ever wonder why no one EVER has anything good to say about your company?
|
Hero Battles is broken. Needs to be gone.
Anet has made the best, and basically only (worth mentioning) free online game - and soon to be masterful MMO - game thus far.
Pretty sure roughly 6 million people have something good to say about Anet. If you don't like it, no one will miss you when you quit.
I'm personally looking forward to these changes, and greatly appreciate the light shed on the dark that has been the news of updates.
|
|
|
Aug 30, 2009, 04:19 PM // 16:19
|
#200
|
Guest
|
Quote:
Originally Posted by urania
How can it be an embarrassment if they dont care about it to start with? How can you say that they don't have enough resources to do something about it if they are willing to sacrifice resources (and obviously they still have some left) to take on a task such as creating a completely new arena with completely modified maps is? Come on.
|
I think we are in agreement on this issue, we just approach it differently. We would both prefer some skill balancing for TA rather than have it shut down.
It is a bit weird how they explain their lack of resources for TA skill balancing but still end up designing a whole new concept. However, I'm not working at Anet so you can't really pin this decision on me.
Hopefully this sealed deck stuff will be hoops of fun, time will tell. It it was my decision though I'd pick the safe route and devote the resources to a full TA overhaul which would definitely boost the format.
Given Anets rationale about ending 2 broken arenas to create 1 successful I'm willing to give them the benefit of the doubt. The only difference between us is that you will be very sad to see TA go and I'll be just a little bit sad, but mostly "mkay, whatever".
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 03:10 PM // 15:10.
|